<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>explained</title><description>Long, informal explanations of graphics, physics, and the strange math in between. Every one comes with something you can poke at.</description><link>https://explained.tektite.studio/</link><item><title>Procedural terrain generation</title><link>https://explained.tektite.studio/procedural-terrain-generation/</link><guid isPermaLink="true">https://explained.tektite.studio/procedural-terrain-generation/</guid><description>Turning a flat plane into terrain: subdividing a grid, shaping it with Perlin noise, painting it by height, and animating the water with a few sine waves.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>